It’s been nearly two months since FFG’s World Championship
Weekend crowned seven ‘world’ champs of their many LCG and Miniatures card
games, including the Netrunner champion Jens Erickson, who won the day playing
Andromeda and a fast advancing Haas-Bioroid deck. It wasn’t the first success that Jens has had
from flopping cards – five minutes of internet research revealed that the same
Jens Erickson has previously torn it up at some large Yu-Gi-Oh tournaments, and
has made the odd foray into Magic: The Gathering’s Pro Tour, winning money at
Pro Tour Kyoto in 2009, which is no mean feat.
2013 World Champion - Jens Erickson
So we can be relatively confident that Jens knows his way around card games and
that his success wasn’t a random fluke result.
It was also another win for Andromeda after we watched the Dispossessed
Ristie pick up more than her fair share of wins from the Plugged In Tour a few
months back. While many people saw the
Plugged In Tour wins as a further sign of Andromeda being unfairly powerful
(along with the highest win % of any ID on OCTGN), there were just as many
prepared to defend Andromeda, correctly claiming that focussing only on the
winners was less useful than looking at the Top 8 and which other decks had
come within a hairs-breadth of winning.
Well, from Worlds we CAN look deeper than just the champion,
thanks to the excellent work of reddit and boardgamegeek stalwart “mplain”, who compiled 25 of the Top 32 decklists from the World Championships! Here were the Top 8 from Worlds 2013:
1st) Jens Erickson - Andromeda / HB:ETF
(Fast Advance)
2nd) Andrew Veen - Kate (Atman) / NBN:MN (Never Advance)
2nd) Andrew Veen - Kate (Atman) / NBN:MN (Never Advance)
SF) Aaron Andrias - Andromeda /
Weyland:BABW (Tag n Bag)
SF) Jesse Vandover - Andromeda / NBN:MN (Psychographics)
SF) Jesse Vandover - Andromeda / NBN:MN (Psychographics)
QF) Sam McKnight - Andromeda / NBN:TWIY
(Fast Advance)
QF) Brad Wildenborg - Andromeda / NBN:MN (Never Advance)
QF) Niles Stanley - Andromeda / NBN:MN (Psychographics)
QF) Pat McGregor - Andromeda / NBN:MN (Never Advance)
QF) Brad Wildenborg - Andromeda / NBN:MN (Never Advance)
QF) Niles Stanley - Andromeda / NBN:MN (Psychographics)
QF) Pat McGregor - Andromeda / NBN:MN (Never Advance)
BOOM! 7 out of the Top 8 players were running
Andromeda, and on the Corp side there were 6 NBN players, although really they
represented three noticeably different decks within the NBN faction.
7 out of 8 of the most successful
decks were Andromeda, which is a very strong result, and in fact there were
another 6 Andromeda decks in the other 17 decklists we have from places #9-32. When you stack this alongside Andromeda’s
dominance during the Plugged In Tour and her dominant win rate on OCTGN in
non-competitive play, the argument that there is one best Runner deck seems
very hard to refute.
So, if Andromeda locked up nearly
the whole of the Top 8 does that mean it’s the only identity that can win? No, absolutely not, although she IS the only
Runner ID with an OCTGN win percentage much above 50% (59% from the last data
pull). The dominance of Andromeda at
Worlds almost certainly came from a feedback loop of success: Andromeda wins
more than other runners, the better players want to maximise their chances of
winning so play Andromeda and then it’s the combination of the best players
wielding the best Identity that locks pretty much everybody else out of the Top
8.
Playing Andromeda is certainly not
a guarantee of victory, and for a great many Netrunner players there are better
reasons for choosing your Identity than the cold hard truth of wanting to win
as much as possible (eg. fun, variety, creativity, wacky combos, personal
favourites). But, if you are serious about wanting to win a game of Netrunner, you
need a very good reason to play any Runner ID other than Andromeda.
Anatomy of an Andromeda
As well as cementing Andromeda’s
place as queen of the Runners, the fact that we got so many decklists from the
World Championships gives us a great opportunity to look at the makeup of a
successful Andromeda deck. What cards
are the staples for this Identity? What
are the common differences between decks?
And are there are any significant differences between the way Andromeda
decks are put together? I’ve pulled
together the seven decklists from Worlds Top 8 to help us understand how
Andromeda decks are put together.
Events are the lifeblood of pretty much any Criminal deck,
and Andromeda in particular – you can see this right here in the way that most
of these decks are running over 20 Events, with nearly 50% of the average
Andromeda deck being a one-off Event.
The first striking thing is that there are six events which
appear to be almost compulsory – Sure
Gamble and the dreaded Account
Siphon, of course, but also Emergency
Shutdown and Special Order to
help assemble your rig of Icebreakers, then Dirty Laundry and Inside Job. The eventual Champion, Erickson, found room
for a full 3 copies of each of these six cards while most other players cut a
copy or two here and there. Pat McGregor
left Inside Job out of his deck altogether, and it looks as though he chose to
play more economy resources instead – simply punching through the Ice with
credits rather than avoiding it with Inside Job.
Beyond those six essentials for Andromeda the selection of
other Events becomes a bit more a matter of personal taste. The humble Easy Mark surprised me with its popularity in the Top 8 as 4
players brought it along, while the three that didn’t all had strong reasons to
avoid it – McKnight and Wildenborg were both playing the full 3 copies of Kati
Jones, allowing them to click for 3 credits through their trusty courier
resource, while Aaron Andrias was playing a very different sort of Andromeda
deck entirely (more on him later!). Forged Activation Orders was another
common Criminal Event that Andrias’ unusual take on Andromeda left out of his
deck, along with Vandover and Stanley.
The latter two players had another plan for removing problematic Ice
than Forged Activation Orders, preferring to find Influence for Parasite by
taking out their R&D Interfaces.
Jens Erickson’s winning deck made a feature of the new
Opening Moves card Hostage, which
gave him some flexibility in his Resource economy and allowed him to
consistently force the excellent Professional Contacts into play without having
to spend Influence on multiple copies.
Professional Contacts is a good fit for a completed Criminal deck as it
provides a steady stream of Events for the Criminal mind to play with, and in
matches against damaging decks it makes it less painful to keep topping up your
hand to avoid a flatline. Infiltration was a card often
associated with Criminals, but was actually rarely played in the Top 8,
although I note that for the decks in positions 9-32 it was much more common,
with those players packing an average of two copies.
A final note on Events must go to Sam McKnight, whose whole
deck was set out to take maximum value from his Events at the expense of other
cards. Where other decks packed R&D
Interface, McKnight had chosen to run a set of Maker’s Eye instead, and then added a couple of Quality Time to help him ensure a
constant flow of Events, which he could then replay with Same Old Thing. Switching R&D Interface for Maker’s Eye
cuts costs but at the expense of the late-game ‘R&D lock’ threat. It wasn’t a popular switch among the top
Andromeda decks, although there was another player in the Top 32 who made a
similar change.
If the Events in the Top 8 decks were quite consistent then
that’s nothing next to their use of Hardware, where pretty much everyone was of
the same mind.
Three copies of Desperado
is an auto-include, it seems (which is painful as the only way to get three
Desperado is to buy three core sets!), and in fact the only non-Andromeda deck
in the Top 8 found 9 Influence to spend on bringing in three copies of Desperado to its Shaper deck! Desperado
is just as essential to the dominance of Criminal decks as the more obvious
culprit, Account Siphon. The credit you
get from Desperado is often a sizeable ‘cashback’ bonus to the cost of making a
successful run, and in decks that also run Datasucker and/or Jon Masanori the
synergies of making successful runs start to add up. Corps rightly fear the Account Siphon but
often it’s the inexorable economic gains of Desperado runs that put the Runner
in the driving seat in the first place.
All players ran at least two copies of their trusty Plascrete Carapace, with Andromeda
decks frequently choosing to remain tagged from Account Siphon, or breezing
past cards like Data Raven and relying on their Carapace to keep the roof from
collapsing on their heads. Finally, most
of the Top 8 ran two or three copies of R&D
Interface as the card that, ultimately, grinds out the Agenda points from
the Corp’s deck once the Runner has established economic dominance. Three of the Top 8 didn’t play any R&D
Interfaces – Sam McKnight switched his like-for-like with Maker’s Eye (as
previously discussed) while Vandover and Stanley sacrificed their R&D
Interfaces to the altar of Influence in order to bring in Parasites for their
ice destruction plan.
Datasucker, Corroder, Yog.0, Mimic. The Criminal rig is brutally efficient and
almost entirely Anarch, with Criminals profiting from the criminally-low
Influence cost on the best Anarch breakers and programs. Should Yog.0, Mimic and Datasucker be just 1
influence apiece? Probably not, but you
won’t find many Andromeda players arguing with the value they get from that
deal, especially when they get their breakers sent to them via Fed-Ex with
Special Order. Once assembled, the
Anarch rig is incredibly efficient at breaking through all but a select few
pieces of Ice (Archer, Tollbooth, Hadrian’s Wall are perhaps the most common
stumbling blocks) and Mimic alone disables many of the common Sentries you will
meet (Draco, Caduceus, Shadow, Rototurret, Neural Katana) for some risk-free
running.
Playing against the Criminal rig can be incredibly
disheartening for the Corp. Early on you
feel as though you have a chance as their fixed strength Icebreakers bump up
against bigger problems, but once the supporting elements of Desperado and
Datasucker arrive you will rapidly find that your Ice becomes a mere distraction
for the Runner and they can bypass it at very little cost. If you can land Program destruction on a
Criminal then the game swings hugely – they’re dependent on those Anarch
imports and can’t rebuild them once they’re gone, like a Shaper can – but if
the Criminal gets to make his rig and keep it… it’s pretty much game over.
Supporting the ubiquitous Anarch rig usually a couple of Faerie, which act as a Get Out Of Jail
Free card should any particularly big and ugly Sentry be rezzed unexpectedly,
and usually Andromeda will play a Crypsis
or two as backup should anything unfortunate happen to their precious
imported Icebreakers. Get past those two
cards though and it’s rare to find anything else – maybe the odd Femme Fatale or Ninja. The Criminal icebreakers
are simply too inefficient to justify a place in the deck, and there is no
spare Influence to bring in the best Shaper breakers.
The only exceptions to the Anarch icebreaker rig were the
two players who brought Parasite in, and Aaron Andrias’ completely different
Icebreaker rig which abandoned the Anarch cards entirely for something
else. I’ll talk about that version of
Andromeda in more detail a little later.
All the way through the analysis of these decks from the Top
8 of Worlds it has been, largely, a case of highlighting the similarities. The decks finally diverge hugely in their
approach to Resources, and the amount that they lean on their back row for
economy.
A key consideration to bear in mind is that Andromeda decks
often play ‘Tag Me’, meaning they are happy to ride through the game with tags
and choose not to spend precious credits on avoiding receiving them. When you switch into ‘Tag Me’ mode you can’t
rely on your Resources so much because the Corp can always spend a click two
credits to trash them, but in Andromeda that threat is lessened because the
whole deck is hoping to keep the Corp poor – if the Corp wants to spend a click
and some credits to trash a Resource then often Andromeda isn’t too sorry to
see that happen!
That aside, lets look at some of the different approaches to
Resources in the Top 8 decks…
Jens Erickson plays the minimum Resources possible – just
three cards – although it’s probably best to remember he’s also playing two
copies of Hostage, so he’s really dedicated 5 cards in his deck to
Resources. That reduces Erickson’s
vulnerability to resource destruction and allows him to be flexible in his
response. Against decks that are
unlikely to tag him Erickson can invest in keeping some Professional Contacts hostage, or otherwise turn to the trusty Kati Jones or the synergetic Jon Masanori.
McGregor and Wildenborg played very similar Resource lineups
– Kati Jones, Daily Casts and Jon Masanori are really the ‘classic’ lineup for
Criminal decks, offering strong economy and great synergy with
Desperado/Datasucker runs. There’s
little more depressing about playing against Criminals than when they make a
run and finish up with “and I gain a credit from Desperado, put a Virus counter
on my Datasucker, and draw a card from Jon Masanori”. That’s a lot of little benefits from a single
click!
Vandover and Stanley played a very different Resource base
to the classic lineup, though, putting all their eggs into the combination of Compromised Employee and Mr Li.
Both brought a couple of Same Old Thing then one played two copies of
Daily Casts and the other two copies of Kati Jones. Compromised Employee is a great metagame call
when you expect to face a lot of NBN, as with Andromeda’s natural +1 Link it
quickly adds up to great resilience to tags from cards like Shadow, Draco and
Midseason Replacements, and also helps frustrate cards like Caduceus that also
rely on successful traces. Combining the
recurring trace credit with the credit gained whenever the Corp rezzes Ice
means the Compromised Employee quickly repays the 2 credits invested in getting
him onside. Mr Li is a powerful
card-searching resource who helps you power through your deck and look for
specific things, which fits extremely well in a deck full of powerful one-off
effects. The thing that both Compromised
Employee and Mr Li have in common is that they need to stick around a while to
really pay off, and that means these variants of Andromeda have to be much more
careful about allowing tags to accumulate.
The last two players used a card that has come in and out of
fashion in Criminal decks over time – the Bank
Job. When you can bust into a remote
server cheaply the Bank Job is a great way to boost your funds, and both Andrias
and McKnight paired the Bank Job with a good number of Same Old Thing to recur
their best Events and keep the Corp under control.
Average Andromeda
So that’s a bunch of different takes on Andromeda decks to
mull over. They’re virtually all the
same deck, just with minor subtleties and tweaks that focus strengths and
weaknesses in one direction or the other.
Erickson brought a small but flexible economy package that was resistant
to tags, while other players invested more heavily in Daily Casts, or even more
heavily in the slow but powerful advantage gained from Mr Li and Compromised
Employee. Underneath all the minor
differences, though, the common thread of powerful Criminal Events and an
ultra-efficient Anarch rig remains a constant.
If you take all those decks and mash them together, what do
you get?
Averagedromeda
by The Top 8 Players at Worlds 2013
by The Top 8 Players at Worlds 2013
3 Account Siphon
3 Sure Gamble
3 Emergency Shutdown
3 Special Order
2 Dirty Laundry
2 Inside Job
2 Easy Mark
2 Forged Activation Orders
3 Sure Gamble
3 Emergency Shutdown
3 Special Order
2 Dirty Laundry
2 Inside Job
2 Easy Mark
2 Forged Activation Orders
3 Desperado
2 Plascrete Carapace
2 R&D Interface
2 Plascrete Carapace
2 R&D Interface
3 Datasucker
2 Corroder
2 Faerie
1 Crypsis
1 Yog.0
1 Mimic
1 Femme Fatale
2 Corroder
2 Faerie
1 Crypsis
1 Yog.0
1 Mimic
1 Femme Fatale
2 Kati Jones
1 Same Old Thing
1 Daily Casts
1 Compromised Employee
1 Jon Masanori
1 Mr Li
1 Same Old Thing
1 Daily Casts
1 Compromised Employee
1 Jon Masanori
1 Mr Li
You know what that looks a lot like (aside from the
Resources)? That’s pretty much Jens
Erickson’s winning decklist, which is a bit of a coincidence but also
interesting. The Resources look like a
bit of a mess as they come from a bunch of different styles of deck, but as a
starting decklist for working out how Andromeda works this is a great
jumping-on point for players new to Andromeda.
The Other Andromeda
All the way through this piece I’ve been talking primarily
about six of the seven Andromeda decks in the Top 8, stopping occasionally to
point out that Aaron Andrias’ deck was different in many regards. All the other Andromeda decks rely on
assembling an efficient rig of Anarch icebreakers, but Andrias went in another
direction and turned to Shapers, bringing in Magnum Opus to help him fund more
expensive runs with Ninjas and Gordian Blades rather than Mimics, Yog.0s and
Datasuckers. And Aaron Andrias wasn’t
alone, with two of the other Andromeda decks in the Top 16 playing very similar
decklists.
Let’s take a look at ‘The Other Andromeda’…
Before you go cross-eyed trying to work it out, Myron Michal
and Brad Emon played card-for-card identical decklists into the Top 16, while
Aaron Andrias arrived at a similar solution through a slightly different route.
Where the other Andromeda decks just tweak their strengths
and weaknesses slightly this deck wrenches the wheel over to one side and makes
something very different. The key
inclusion is Magnum Opus and everything in the deck warps around that. Got credits but not Datasucker? You’ll want Gordian Blade not Yog.0 then, and
the Influence you spend on two Magnum Opus and a copy of Gordian Blade is what
you traded for 3 Datasucker, 1 Mimic, 1 Yog.0 and a Corroder.
So what does these Shaper versions of Andromeda gain for
switching over? Well in Magnum Opus they
gain perhaps the best pure credits economy engine in the game, and that gives
them a big edge in the NBN matches.
Magnum Opus allows you to build up a stash of credits very rapidly to
fight off traces and big Midseason Replacement attempts, and it also allows you
to recover much more quickly from Closed Accounts. Because your economy is based in Programs
rather than Resources it’s also a lot less trashable from Character
Assassination or Breaking News tags.
Where Michal and Emon stick with the original flimsiness of the Criminal rig – singleton copies of Gordian Blade and Ninja, for example – Aaron Andrias also adds a lot more resilience to his rig by playing multiple copies of Ninja and Corroder with Crypsis backup.
That’s what you gain, but what have these decks traded in to
gain those strengths? Well, to my mind
they’ve traded in one of the core reasons why Andromeda is great in the first
place – the ultra-efficient rig. In
trading out Yog.0/Mimic/Datasucker for Gordian Blades and Ninjas you lose a ton
of efficiency in your breaking, particularly of Sentries. The number of pieces of Ice that Mimic
wanders past for minimal cost while Ninja has to pay 3 to pump up to 5 strength
is eyewatering… Draco, Caduceus, Katana, Shadow were all among the most common
Sentries played in the Top 8, and paying 10 (TEN!) to break Archer is
horrible. So yes, Magnum Opus gives you
a ton of credits, but then your icebreaker rig takes those credits right back
and throws them at the Corp.
The Ninja/Opus Icebreaker rig in action
I’m not
sure the other Andromeda is the right build, but in a metagame dominated by NBN
I can see that the ability to rack up Scrooge McDuck levels of cash in
double-quick time could be essential.
The Future of Andromeda
Since the Worlds decks landed we’ve had two new data packs –
Second Thoughts and Mala Tempora – so the question of what comes next for
Andromeda is a valid one. What new toys
have FFG given the most popular girl in school?
None. Nada. Zip.
Some cards look slightly tempting – Grifter, Pre-Paid Voice
Pad, Running Interference – but the existing Andromeda decklists are so strong
that the bar to entry is EXTREMELY high, and I don’t think any cards have
proven that they meet that requirement.
But new Runner cards is only one impetus towards changing
decks – as we’ve seen from the Magnum Opus variants the Runner has to stay
aware of changes in the Corporation decks and respond if necessary. In Power Shutdown the Corps have been given a
tool that very squarely targets Andromeda, not in a crippling way but at least
enough for Runners to sit up and pay attention.
As we talked through the cards played at Worlds I hope I
imprinted on you just how crucial the Anarch breakers were to Andromeda’s
success. Bringing in such fundamental
cards with precious Influence is a weak point that Power Shutdown aims to
exploit – trash a Datasucker or a Corroder and can Andromeda keep going? Suddenly the Runner has to be really careful
about the order in which they play their icebreakers, because you can never
afford to have Yog.0 trashed can it ever be the first thing you install? Can you afford to sit Desperado out naked and
let the Corp shoot at it?
We’ve yet to see how much Power Shutdown will get played but
I suspect that the answer will be ‘a lot’ and that will force a change in
Andromeda. The most obvious and easiest
solution is to simply play more copies of Faerie, which is a card that already
fits into the deck and can be sacrificed easily in place of another Program or
Hardware. Beyond that the Shaper tools
of Sacrificial Construct and Clone Chip offer suitable protection but would
probably require the loss of R&D Interface in order to gain Influence for
them. Alternatively, Runners could look
to cheap Criminal Hardware for fodder to throw under a Power Shutdown – Cortez Chip
or Pre-Paid Voice Pad have some utility in Criminal’s theme and can be happily
lost in a power cut.
The other possibility is that, if Corps switch to
aggressively destroying programs and hardware, it could be the Shaper version
of Andromeda that becomes the dominant version with the more expensive breakers
and more redundant copies making a Power Shutdown less traumatic. One thing playing in favour of the more expensive breakers in the Shaper version is that, as Bad Publicity becomes more and more common, cards like Ninja will become easier and easier to support.
The future for Criminal could well be Green, but for now I'm going to be sticking with Orange.
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